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Miscreated Monster

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Epic

Affinity



Magic

Type



HP

Overall


7.0

Value

Priority

A2, A3

Faction

Knights Revenant banner.

Frankenstein's Monster is not only alive but he found his way into Teleria somehow. This beast is no work of fiction though. He brings the pain with him wherever he goes.

Miscreated Monster is one of those champions that you instantly recognize but soon come to love. He is one of the best epic champions in the Knight's Revenant faction and one of my favorite early options for the Spider dungeon. He can be an option in early arena as well.

His A2 Lightning Storm works amazingly well in the normal Spider dungeon since it is an AOE Stun attack that grants a teamwide Shield based off of the damage numbers. Which are significant with 10 little spiderlings laying around, to grant you a massive shield. While also crowd controlling the lesser spiders to help keep them from attacking your and/or eliminating DPS champions.

His A3, It's Alive, has an Ally Protection for further helping to shield your DPS from damage. Which heals Miscreated by a whopping 50% of his own HP and granting him a Continuous Heal buff. His A1 brings more Stun to the table and has two chances to land it. If it does happen to land the Stun, it also has a chance to land a 60% Decrease Defense debuff.

His passive is pretty nice. It puts Fear on the attackers if any of his allies get attacked while under an Ally Protection debuff. Fear is pesky. Especially in the arena. He can be ok option for a go-2nd team that is starting to climb the arena ranks.

Base Stats

Health: 
22,965
Attack: 
958
Defense: 
815
Speed: 
95
Crit Rate: 
15%
Crit DMG: 
50%
Resist: 
45
Accuracy: 
0

Meaty Fists

Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a [Stun] debuff for 1 turn. Has a 50% chance of placing a 60%  [Decrease DEF] for 1 turn if the [Stun] debuff is placed.

Damage Based On: [HP]

Multiplier: 0.1*HP



Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Lightning Storm - 4 Turn Cooldown

Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Places a [Shield] buff on all allies for 3 turns equal to 25% of the damage inflicted.

Damage Based On: [HP]

Multiplier: 0.21*HP



Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
It's Alive - 6 Turn Cooldown

Places a 50% [Ally Protection] buff on all allies except this Champion for 3 turns.

Heals this Champion by 50% of their MAX HP. Places a 15% [Continuous Heal] buff on this Champion for 3 turns.



Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Spooky Groan [P]

Places a [Fear] debuff on the attacker for 1 turn whenever an ally is attacked while under an [Ally Protection] buff.

 
 

AURA
Ally HP Arena battles 33%