Thick thighs, save lives or so they say. In Trunda's case, she destroys them all. One of the most powerful nukers in the entire game, Trunda has excelled in both PVP and PVE alike. With some of the best multipliers for multi-hitting abilities in the game.
In many ways Trunda has been and might always be broken. Her A2 absolutely annihilates enemies. Hydra heads, check. Spiderlings, check. Doom tower waves, check. Arena combatants, check. She can nuke them all and I have found use for her in many different places.
She has a weird kit and is optimally built without accuracy. If you want to make the most out of her double-hitter A3, you won't want to land the Stun and HP Burn debuffs. Which gives you more freedom and flexibility to build her for more damage.
She is one of the tankier nukers in the game. Having some decent starting statistics. Trunda continues to be relevant in game all content. Even power creep couldn't stop her.
Base Stats
Attacks 1 enemy 2 times. Has a 50% chance of placing a [Stun] debuff for 1 turn after the second hit.
Damage Based On: [ATK]
Multiplier: 1.85*ATK
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Damage +10%
Attacks 1 enemy, then attacks all other enemies with a second hit, dealing 60% of the damage inflicted from the first hit.
Damage Based On: [ATK]
Multiplier: 6*ATK
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Attacks all enemies. Has a 70% chance of placing a [Stun] debuff for 1 turn. Places a [HP Burn] debuff for 2 turns on enemies under [Stun] debuffs. Places an extra hit on enemies not under [Stun] debuffs.
Damage Based On: [ATK]
Multiplier: 3*ATK
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%
This Champion's RES increases by 10 for each [Stun] debuff this Champion places on enemies. Stacks across each round in a battle, up to 100.
This Champion's SPD increases by 5 for each enemy currently under a [HP Burn] debuff. Only counts active [HP Burn] debuffs. Stacks up to 15.
AURA
Magic Ally ATK all Battles 36%