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Kael

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Rare

Affinity



Magic

Type



Attack

Overall


5.0

Value

Priority

A1, A2, A3

Faction

Dark Elves banner.

Often times considered the best of the four starting rare champions in the game. Kael comes in from the Dark Elf faction with some amazing abilities that can be used all over the game from the start of the game onwards to late game. He can be especially good due to his poison in places like the campaign levels of progressing/farming, to the early arena, to the clan boss and so much more.

His A2 is a big hitter that gives him extra Turn Meter per kill. It only needs 85% crit rate to be 100%, too. His A1 and A3 both have poisons. The A3 is especially good because it is a 4 time hitter, albeit random, except against single-targets. It is the big 5% poison as well. Very nice for lots of areas of the game like Dragon and the Demon Lord clan boss.

Overall a very solid starting champion that will last you a good long while for an early level account, especially free-to-play accounts but you will outgrow him eventually. Especially as an arena nuker and clan boss champion. Keep that mind Although he is arguably the best choice at the beginning. They will allow you to progress. Check out some of our builds below to see how you can customize Kael over time.

Base Stats

Health: 
13,710
Attack: 
1,200
Defense: 
914
Speed: 
103
Crit Rate: 
15%
Crit DMG: 
57%
Resist: 
30
Accuracy: 
0

Dark Bolt

Attacks 1 enemy. Has an 80% chance of placing a 2.5% [Poison] debuff for 2 turns.

Damage Based On: [ATK]

Multiplier: 3.5*ATK



Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Damage +10%
Acid Rain - 3 Turn Cooldown

Attacks all enemies. Has an extra 15% chance of inflicting a critical hit. Fill the Turn Meter of this Champion by 25% for each enemy killed.

Damage Based On: [ATK]

Multiplier: 4.65*ATK


Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Disintegrate - 5 Turn Cooldown

Attacks 4 times at random. Has a 40% chance of placing a 5% [Poison] debuff for 2 turns.

Damage Based On: [ATK]

Multiplier: 1.5*ATK



Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Cooldown -1

AURA
Ally HP all Battles 15%