Weapon & Trap Perks
There are three types of perks in Save the World. Weapon perks, Trap perks and Hero perks. Hero perks are covered in the hero section. Below you will find a list of all of the weapon & trap perks. As well as a few conversion calculators for some of the more confusing perks in the game that affect both heroes and weapons.
Perk Conversion Calculators
Currently we have two perk conversion calculators. Armor determines how much Damage Resistance you can achieve in the game. Critical Rating determines how much Critical Hit Chance Percentage you have in the game for various weapons. Both have some pretty harsh diminishing returns after reaching certain milestones.
Note: Diminishing returns are when the number you add stays the same but the level of return has lessened, sometimes quite dramatically. For example 30 Critical Rating gives you 28% Critical Hit Chance. 60 Critical Rating does NOT give you 56%, double the original value. Instead it gives you only 41%, 15% less than someone unknowingly might expect. Diminishing returns are not inherently bad but they can be. It all depends on the individual circumstances.
Weapon Perks
We currently found 74 weapon and trap perks in Fortnite Save the World.
Perk |
---|
+30% Weapon Damage when aiming down sights |
Adds bonus damage based on the percentage of your missing health. |
After 6 hits, trigger an explosion, dealing 106% weapon damage in a 0.5 tile radius. |
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds. |
Armor |
Attack Speed |
Bullets chain to one nearby target. |
Causes Affliction damage for 6 seconds. |
Cooling Rate |
Crit Damage |
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds. |
Critical Rating |
Damage |
Damage dealt with this weapon snares the target by 30% for 6 seconds. |
Damage to afflicted targets |
Damage to dancing enemies |
Damage to Mist Monsters and Bosses |
Damage to slowed and snared targets. |
Damage to stunned, staggered, and knocked down targets. |
Durability |
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times. |
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times. |
Each shot fired grants +2.6% Fire Rate for 1 second. Stacks up to 15 times. |
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times. |
Effect Duration |
Element: Energy |
Element: Fire |
Element: Nature |
Element: Physical |
Element: Water |
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 radius. |
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds. |
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds. |
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses. |
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.75 radius. Can only occur every 3 seconds. |
Eliminating enemies with this weapon can spawn healing candy pick ups. |
Eliminating enemies with this weapon can spawn healing gumdrop pick ups. |
Every 8th hit causes a stun around the character. |
Fire Rate |
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds. |
Headshot Damage |
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds. |
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage. |
Healing Amount |
Heals attached building % of its Max Health every 10 seconds |
Heat Capacity |
Heavy Attack Energy Efficiency |
Hitting an enemy 4 times with this weapon reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 radius. Can only occur every 4 seconds. |
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses. |
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses. entered successfully. |
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times. |
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times. |
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times. |
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times. |
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times. |
Hitting an enemy with this weapon has a small chance to cause it and nearby enemies to dance and take fire affliction damage for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses. |
Impact |
Impact and Knockback |
Increased Building Health |
Increases impact by 40%. Stun duration increased by 1s. |
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage. |
Life Leech |
Magazine Size |
Movement Speed |
On crit regain 2.64% of damage dealt as shields. |
On crit, increase pistol headshot damage by 40% for 15 seconds. |
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown). |
On kill: Spawn Roman Candle at enemy location (8s cooldown). |
Reload Speed |
Reloading reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 radius. |
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 radius. Can only occur every 6 seconds. |
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-149 base damage based on the percentage of your missing health in a 0.75 radius. Can only occur every 5 seconds. |
Stunning or Knocking back an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses. |
Weapon Stability |