Tactical Squad Bonuses
We found 40 hero tactical squad bonuses total in Fortnite Save the World currently. Below you will find the name of the tactical squad bonus in alphabetical order and the in-game description. Click the tactical squad bonus to see more details.
Name | Description | Heroes | |
---|---|---|---|
Ammo Recovery | Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon. | Bullet Storm, Rescue Trooper |
|
Assassination | Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5
seconds and stacks up to 5 times. Does not stack with non-tactical Assassination perk. Requires: Ninja primary hero. |
Explosive Assassin | |
Bear Stare | TEDDY now fires eye beams that deal 22 base energy damage.
Requires: Outlander primary hero with TEDDY fragment ability. |
Reclaimer | |
Bloody Bull | Bull Rush afflicts damaged targets, dealing 30% extra damage per second for 3 seconds.
Requires: Constructor primary hero. |
Dragon | |
Born to Kill | For the duration of War Cry your maximum shields are increased by 25% of your base shield amount.
Requires: Soldier primary hero. |
Stonefoot | |
China Shop | Bull Rush now does damage to non-friendly buildings.
Requires: Constructor primary hero. |
Striker | |
Cluster Bomb | Frag Grenade releases 6 cluster explosions around the impact site that will each do 12.5% of the original damage.
Requires: Soldier primary hero. |
Double Agent | |
Corrosion | Critical hits from melee weapons deal 15% of hit damage every second for 3 seconds while reducing movement speed by 30%. | Deadly Blade | |
Decoy Stun | When DECOY is destroyed or expires it creates an explosion that deals impact and stuns enemies for 1.5 seconds.
Requires: Constructor primary hero. |
Riot Control, Kinetic Beats |
|
Dragon Daze | When your shield breaks, trigger an enemies for 1 second. |
Thunderstrike | |
Escape Artist | Shockwave boosts movement speed by 35% for 4 seconds.
Requires: Soldier primary hero. |
Swordmaster | |
Explosive Rounds | Killing 10 enemies with a ranged weapon deals 3.65 base ability damage in a 1 tile radius. | Nevermore | |
Fan of Stars | All throwing stars are thrown instantly in a spreading arc.
Requires: Ninja primary hero. |
The Cloaked Star | |
Feel The B.A.S.E. | B.A.S.E. generates energy when enemies die within the area affected by B.A.S.E. After 30 kills BASE emits an explosion that knocks husks back and deals 704.2 Energy Damage in a 3 tile
radius. Requires: Constructor primary hero. |
Heavy BASE | |
Firewall | Melee attacks against the Primary Hero's shield triggers and energy pulse dealing Energy Damage and knocking back nearby enemies in a 0.5 tile radius (48 Second Cooldown). | Tank | |
Flashbang | Frag Grenades do away with knockback in favor of increased impact and stunning enemies for 2.5 seconds.
Requires: Soldier primary hero. |
Special Forces | |
Grizzled Veteran | Increases the duration of TEDDY by 5 seconds.
Requires: Outlander primary hero. |
Commando, Cobalt Commando |
|
Hearty Strikes | Every 4th hit with a melee weapon restores 24 base health. | Alchemist | |
Hold Still | Replace Shockwave knockback with increased impact and 2.5 second enemy stun.
Requires: Soldier primary hero. |
Berserker | |
Kinetic Punch | Increases the Impact and knock back of Anti-Material Charge.
Requires: Outlander primary hero. |
Electro-pulse | |
Kunai Barrage | Increase the number of kunai thrown from Kunai Storm by 6 and damage by 25%. Does not stack with non-tactical Kunai Barrage perk.
Requires: Ninja primary hero. |
Bladestorm | |
Llocked and Lloaded | Llama Fragment now drops ammo.
Requires: Outlander primary hero. |
Gunblazer | |
Lucky Stars | Throwing Stars will cause 40% extra headshot damage.
Requires: Ninja primary hero. |
Urban Assault | |
Phase Blast | The end of Phase Shift causes a blast, knocking enemies backwards.
Requires: Outlander primary hero. |
Sergeant | |
Plasma Boots | Crescent Kick applies Affliction for 3 seconds, dealing an extra 14% energy damage every 0.5 seconds.
Requires: Ninja primary hero. |
Guardian | |
Plasma Grenades | Frag Grenade Afflicts targets, dealing 8% extra energy damage, every 0.5 seconds, for 3 seconds.
Requires: Soldier primary hero. |
Plasma Specialist | |
Power Modulation | Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds.
Requires: Constructor primary hero. |
Power BASE | |
Practiced in Combat | Increases the duration of War Cry by 5 seconds.
Requires: Soldier primary hero. |
First Shot | |
Pressure Points | Anti-Material Charge slows enemy movement speed by 30% for 7 seconds.
Requires: Outlander primary hero. |
Shuriken Master | |
Rucksack | Increase max grenade ammo by 2.
Requires: Soldier primary hero. |
Demolisher | |
Shock Phase | Shockwave increases Armor by 190 for 6 seconds.
Requires: Soldier primary hero. |
Shock Specialist | |
Shocking Embrace | Increases the duration of Shock Tower by 2 seconds if placed with a Charge Fragment.
Requires: Outlander primary hero. |
Shock Gunner | |
Smokescreen | Smoke Bomb restores shield to full strength.
Requires: Ninja primary hero. |
MEGABASE | |
Sneaky Sneaky | Shadow Stance increases movement speed by 20% for 5 seconds.
Requires: Ninja primary hero. |
Phase Scout, Rook |
|
Stormborne | Melee kills increases movement speed by 30% for 3 seconds. | Fleetfoot | |
Stun Baton | Melee critical hits do increased impact and add 1.5 seconds of stun when the enemy is interrupted. | Vanguard | |
Survivalist | Killing an enemy with an ability or weapon recovers 3 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health. | Master Grenadier | |
Vigorous Strikes | Steals 5 energy every 4 melee strikes against an enemy. Works with all melee weapons. | Energy Thief | |
Where We're Going We Need Roads | Increases movement speed by 10% while on player-built floors. | Trailblazer | |
Your Move, Creep | DECOY periodically damages enemies within the attraction radius.
Requires: Constructor primary hero. |
Trailblaster, The Dark Viking |