T.E.D.D. Shot Outlander

Deploys T.E.D.D.Y. to provide covering fire while sniping foes from a distance.
T.E.D.D. Shot Outlanders

T.E.D.D. Shot Outlander Abilities

*

Focused Acquisition

Increases chance to find double loot by 6%.
1

T.E.D.D.Y.

Cost: 30.0
Cooldown: 60.0 seconds
Deploy TEDDY for 15 seconds. If the Outlander is holding a charge fragment, the fragment is consumed, TEDDY's cooldown is reduced by 30% and his Energy cost is reduced to 0. Only one TEDDY can be active at a time. TEDDY will blast enemies within 4 tiles for a base of 16 physical damage, 4 times per second.
2

In the Zone

After 5 hits in a row with a pick axe, gain In The Zone which increases pick axe damage by 24%.
5

Precision Handling

Cooldown: 0.1 second
Hitting a headshot increases the speed of your next reload by 7%. Max 35%. Resets after reloading.
8

Bear With Me

Increases the duration of TEDDY by 5 seconds.
**

Phase Shift

Cost: 10.0
Rapidly shifts 1.75 tiles in the direction currently moving. Increases movement speed by 30% for 3 seconds. Max 3 charges.
12

Quick Scope

Increases sniper rifle rate of fire by 35%.
15

Bear Stare

TEDDY now fires eye beams that deal 26 base energy damage.
18

Phase Runner

Phase Shift increases movement speed by 50% for 4 seconds.
***

Anti-Material Charge

Cost: 30.0
Cooldown: 12.0 seconds
Performs a punch that travels 0.5 tiles, dealing damage to any structure punched, and a base of 90 blunt damage to enemies struck. This punch will knock back smaller enemies.
25

Eye on the Prize

Every 15 headshot kills grants 1 Charge Fragment.
30

Bearserker

Increases the damage dealt by TEDDY by 25% and duration by 5 seconds.