Shock Gunner Outlander
Weaves in and out of enemies stunning them and finishing them off with close ranged weapons.
Shock Gunner Outlanders
Shock Gunner Outlander Abilities
* |
Focused Acquisition |
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Increases chance to find double loot by 6%. |
1 |
Shock Tower |
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Cost: 30.0 Cooldown: 20.0 seconds Deploy a Shock Tower. If the Outlander is holding a Charge Fragment, the Fragment is consumed, Shock Tower's Cooldown is reduced by 30%, and its Energy cost is reduced to 0. The Tower attacks with Chain lightning, doing a base of 15.96 energy damage to enemies within 1.367 tiles, stunning small enemies for .75 second. Can stun large enemies after multiple hits. Only one Shock Tower can be active at a time. |
2 |
Phase Shift |
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Cost: 10.0 Rapidly shifts 1.75 tiles in the direction currently moving. Increases movement speed by 30% for 3 seconds. Max 3 charges. |
5 |
Pump It Up |
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Increases shotgun rate of fire by 35%. |
8 |
Shocking Embrace |
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Increases the duration of Shock Tower by 2 seconds if placed with a Charge Fragment. |
** |
In the Zone |
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After 5 hits in a row with a pick axe, gain In The Zone which increases pick axe damage by 24%. |
12 |
In and Outlander |
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Eliminating 3 enemies within 10 seconds after using Phase Shift will refund the Phase Shift charge. |
15 |
Hit'em While They're Down |
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24% Damage to stunned, staggered, and knocked down targets. |
18 |
Phase Shield |
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Phase Shift forces the shield to regenerate for 2 seconds. Your shield will regenerate even if you continue to take damage, but it will only regenerate at 20% of the regular rate. |
*** |
Anti-Material Charge |
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Cost: 30.0 Cooldown: 12.0 seconds Performs a punch that travels 0.5 tiles, dealing damage to any structure punched, and a base of 90 blunt damage to enemies struck. This punch will knock back smaller enemies. |
25 |
Electroshock |
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Shock Tower will deal 160% additional Impact damage. |
30 |
Run and Stun |
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Passing through enemies with Phase Shift applies a 3 seconds stun. |