Rook Outlander
Agile field operative that uses Phase Shift to maneuver around and blast away enemies.
Rook Outlanders
Rook Outlander Abilities
* |
Focused Acquisition |
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Increases chance to find double loot by 6%. |
1 |
T.E.D.D.Y. |
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Cost: 30.0 Cooldown: 60.0 seconds Deploy TEDDY for 15 seconds. If the Outlander is holding a charge fragment, the fragment is consumed, TEDDY's cooldown is reduced by 30% and his Energy cost is reduced to 0. Only one TEDDY can be active at a time. TEDDY will blast enemies within 4 tiles for a base of 16 physical damage, 4 times per second. |
2 |
Phase Shift |
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Cost: 10.0 Rapidly shifts 1.75 tiles in the direction currently moving. Increases movement speed by 30% for 3 seconds. Max 3 charges. |
5 |
Phasers to Kill |
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Increases pistol damage by 50%, for 4 seconds, after Phase Shift ends. |
8 |
Phased Out |
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Reduces the refill time of Phase Shift charges by 3 seconds. |
** |
Seismic Impact |
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Cost: 40.0 Cooldown: 15.0 seconds Punch the ground causing it to rupture knocking back medium size enemies and dealing X energy damage in a 2 tile line that conforms to the world. |
12 |
In and Outlander |
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Eliminating 3 enemies within 10 seconds after using Phase Shift will refund the Phase Shift charge. |
15 |
Eagle Eye |
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Increases critical rating with pistols by 18%. |
18 |
Bear With Me |
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Increases the duration of TEDDY by 5 seconds. |
*** |
In the Zone |
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After 5 hits in a row with a pick axe, gain In The Zone which increases pick axe damage by 24%. |
25 |
Bearserker |
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Increases the damage dealt by TEDDY by 25% and duration by 5 seconds. |
30 |
Phase Cannon |
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Phase Shifting empowers the equipped ranged weapon causing the next shot fired to shoot a Phase projectile which pierces enemies and deals 60 base energy damage. Switching or holstering weapons removes the effect. |