Flash Outlander
A hit and run Outlander who stuns and eliminates enemies.
Flash Outlanders
Flash Outlander Abilities
* |
Focused Acquisition |
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Increases chance to find double loot by 6%. |
1 |
Shock Tower |
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Cost: 30.0 Cooldown: 20.0 seconds Deploy a Shock Tower. If the Outlander is holding a Charge Fragment, the Fragment is consumed, Shock Tower's Cooldown is reduced by 30%, and its Energy cost is reduced to 0. The Tower attacks with Chain lightning, doing a base of 15.96 energy damage to enemies within 1.367 tiles, stunning small enemies for .75 second. Can stun large enemies after multiple hits. Only one Shock Tower can be active at a time. |
2 |
Phase Shift |
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Cost: 10.0 Rapidly shifts 1.75 tiles in the direction currently moving. Increases movement speed by 30% for 3 seconds. Max 3 charges. |
5 |
Hit'em While They're Down |
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24% Damage to stunned, staggered, and knocked down targets. |
8 |
Phased Out |
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Reduces the refill time of Phase Shift charges by 3 seconds. |
** |
Anti-Material Charge |
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Cost: 30.0 Cooldown: 12.0 seconds Performs a punch that travels 0.5 tiles, dealing damage to any structure punched, and a base of 90 blunt damage to enemies struck. This punch will knock back smaller enemies. |
12 |
Parting Gift |
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Phase Shift drops 2 high Impact explosives. Dodging melee attack with Phase Shift grants an extra explosive. |
15 |
Supercapacitor |
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Further increases the duration of Shock Tower by 1 second. |
18 |
Fist of the South Moon |
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Reduces the cooldown of Anti-Material Charge by 5 seconds. |
*** |
In the Zone |
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After 5 hits in a row with a pick axe, gain In The Zone which increases pick axe damage by 24%. |
25 |
Electroshock |
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Shock Tower will deal 160% additional Impact damage. |
30 |
Kinetic Punch |
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Increases the Impact and knockback of Anti-Material Charge. |