Thunderstrike Ninja
A Ninja that specializes in stunning and destroying enemies through close range fighting.
Thunderstrike Ninjas
Thunderstrike Ninja Abilities
* |
Shinobi |
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Reduces fall damage taken by 10%. Increases run and sprint speed by 10%. |
1 |
Crescent Kick |
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Cost: 30.0 Cooldown: 10.0 seconds A quick kick that does a base of 54 damage, 800 impact, and stuns for 3 seconds. |
2 |
Mantis Leap |
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Cost: 20.0 Cooldown: 1.0 second Ninja can leap once more while already jumping. Can only be executed once per jump. |
5 |
Kickback |
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Reduces the energy cost of Crescent Kick to 15. |
8 |
Wake Up Call! |
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Ninja deals 28% more melee weapon damage to enemies that are stunned, staggered, or knocked back. |
** |
Smoke Bomb |
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Cost: 40.0 Cooldown: 45.0 seconds The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second. |
12 |
Shadow Stance |
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After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see. |
15 |
Dragon Daze |
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When the Ninja's shield breaks, an |
18 |
Quick Kick |
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Reduce the cooldown of Crescent Kick by 4 seconds. |
*** |
Dragon Slash |
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Cost: 35.0 Cooldown: 10.0 seconds Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles. |
25 |
Double Impact |
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Double the impact of Crescent Kick. |
30 |
Dim Mak |
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Shadow Stance continually recharges the Ninja's shield at 20% of its usual rate. |