Thunderstrike Ninja

A Ninja that specializes in stunning and destroying enemies through close range fighting.
Thunderstrike Ninjas

Thunderstrike Ninja Abilities

*

Shinobi

Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.
1

Crescent Kick

Cost: 30.0
Cooldown: 10.0 seconds
A quick kick that does a base of 54 damage, 800 impact, and stuns for 3 seconds.
2

Mantis Leap

Cost: 20.0
Cooldown: 1.0 second
Ninja can leap once more while already jumping. Can only be executed once per jump.
5

Kickback

Reduces the energy cost of Crescent Kick to 15.
8

Wake Up Call!

Ninja deals 28% more melee weapon damage to enemies that are stunned, staggered, or knocked back.
**

Smoke Bomb

Cost: 40.0
Cooldown: 45.0 seconds
The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.
12

Shadow Stance

After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see.
15

Dragon Daze

When the Ninja's shield breaks, an AoE blast that deals 800 base impact and stuns nearby enemies for 1 second.
18

Quick Kick

Reduce the cooldown of Crescent Kick by 4 seconds.
***

Dragon Slash

Cost: 35.0
Cooldown: 10.0 seconds
Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles.
25

Double Impact

Double the impact of Crescent Kick.
30

Dim Mak

Shadow Stance continually recharges the Ninja's shield at 20% of its usual rate.