Harvester Ninja

Close range scythe Ninja who uses Smoke Bomb and Shadow stance to survive on the battlefield.
Harvester Ninjas

Harvester Ninja Abilities

*

Shinobi

Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.
1

Smoke Bomb

Cost: 40.0
Cooldown: 45.0 seconds
The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.
2

Mantis Leap

Cost: 20.0
Cooldown: 1.0 second
Ninja can leap once more while already jumping. Can only be executed once per jump.
5

Five Winds Cut

Increases damage of swords, axes, and scythes by 24%.
8

Scythe To Meet You

Scythe attacks apply a 30% snare for 2 seconds.
**

Throwing Stars

Cost: 30.0
Cooldown: 6.0 seconds
The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star.
12

Shadow Stance

After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see.
15

Medicinal Fumes

Smoke Bomb now heals allies who enter the affected area, restoring 19 base health every second.
18

Anatomy Lessons

Increases edged melee critical rating by 8/13/18.
***

Dragon Slash

Cost: 35.0
Cooldown: 10.0 seconds
Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles.
25

Late Arrival

Scythes deal 48% increased damage to slowed or snared targets.
30

Dim Mak

Shadow Stance continually recharges the Ninja's shield at 20% of its usual rate.