Fleetfoot Ninja

Highly mobile Ninja, moving across the battlefield with Mantis Leap and Dragon Slash.
Fleetfoot Ninjas

Fleetfoot Ninja Abilities

*

Shinobi

Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.
1

Mantis Leap

Cost: 20.0
Cooldown: 1.0 second
Ninja can leap once more while already jumping. Can only be executed once per jump.
2

Fleet

Increases movement speed by 12%.
5

Dragon Slash

Cost: 35.0
Cooldown: 10.0 seconds
Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles.
8

Soft Landing

Reduces fall damage by 40%.
**

Throwing Stars

Cost: 30.0
Cooldown: 6.0 seconds
The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star.
12

Assassination

Cooldown: 0.1 second
Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times. Does not stack with the Assassination Tactical perk.
15

Long-Sassin

Increases the duration of Assassination by 6 seconds.
18

Three Mantis Style

Reduces the energy cost of Mantis Leap by 50%.
***

Smoke Bomb

Cost: 40.0
Cooldown: 45.0 seconds
The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.
25

Wind And Storm

Stacks of Assassination provide 3% movement speed in addition to bonus damage.
30

Tail of the Dragon

Dragon Slash leaves a persistent trail of energy, damaging for 12% of Dragon Slash damage, every 0.5 seconds, and slowing enemies by 30% caught within the tail for 3 seconds.