Assassin Ninja
Focused on melee combat, using Assassination to increase sword damage and critical chance.
Assassin Ninjas
Assassin Ninja Abilities
* |
Shinobi |
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Reduces fall damage taken by 10%. Increases run and sprint speed by 10%. |
1 |
Throwing Stars |
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Cost: 30.0 Cooldown: 6.0 seconds The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star. |
2 |
Mantis Leap |
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Cost: 20.0 Cooldown: 1.0 second Ninja can leap once more while already jumping. Can only be executed once per jump. |
5 |
Easy Sword |
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Increases sword combo attack efficiency by 150%. |
8 |
Praying Mantis |
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The Ninja can leap higher, increasing the effectiveness of Mantis Leap. |
** |
Dragon Slash |
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Cost: 35.0 Cooldown: 10.0 seconds Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles. |
12 |
Assassination |
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Cooldown: 0.1 second Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times. Does not stack with the Assassination Tactical perk. |
15 |
Long-Sassin |
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Increases the duration of Assassination by 6 seconds. |
18 |
Easier Sword |
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Improves the energy efficiency of 'Easy Sword' by another 150%. |
*** |
Smoke Bomb |
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Cost: 40.0 Cooldown: 45.0 seconds The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second. |
25 |
Pain Mastery |
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Assassination stacks now grants a 3% bonus, per stack, to critical hits with edged melee weapons. |
30 |
Corrosive Blade |
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Critical hits from the Ninja's edged weapons deal 30% of hit damage over time while reducing movement speed of target by 30%. |