Assassin Ninja

Focused on melee combat, using Assassination to increase sword damage and critical chance.
Assassin Ninjas

Assassin Ninja Abilities

*

Shinobi

Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.
1

Throwing Stars

Cost: 30.0
Cooldown: 6.0 seconds
The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star.
2

Mantis Leap

Cost: 20.0
Cooldown: 1.0 second
Ninja can leap once more while already jumping. Can only be executed once per jump.
5

Easy Sword

Increases sword combo attack efficiency by 150%.
8

Praying Mantis

The Ninja can leap higher, increasing the effectiveness of Mantis Leap.
**

Dragon Slash

Cost: 35.0
Cooldown: 10.0 seconds
Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles.
12

Assassination

Cooldown: 0.1 second
Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times. Does not stack with the Assassination Tactical perk.
15

Long-Sassin

Increases the duration of Assassination by 6 seconds.
18

Easier Sword

Improves the energy efficiency of 'Easy Sword' by another 150%.
***

Smoke Bomb

Cost: 40.0
Cooldown: 45.0 seconds
The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.
25

Pain Mastery

Assassination stacks now grants a 3% bonus, per stack, to critical hits with edged melee weapons.
30

Corrosive Blade

Critical hits from the Ninja's edged weapons deal 30% of hit damage over time while reducing movement speed of target by 30%.