Alchemist Ninja

Gradually regenerates health through melee combat, and uses smoke bomb to heal allies.
Alchemist Ninjas

Alchemist Ninja Abilities

*

Shinobi

Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.
1

Smoke Bomb

Cost: 40.0
Cooldown: 45.0 seconds
The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.
2

Mantis Leap

Cost: 20.0
Cooldown: 1.0 second
Ninja can leap once more while already jumping. Can only be executed once per jump.
5

Hearty Blade

Every 4th hit with a melee weapon restores 24 base health.
8

Shadow Stance

After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see.
**

Throwing Stars

Cost: 30.0
Cooldown: 6.0 seconds
The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star.
12

Medicinal Fumes

Smoke Bomb now heals allies who enter the affected area, restoring 19 base health every second.
15

Shadowier Stance

Increase Armor by an additional 25 while in Shadow Stance.
18

Corrosive Stars

Throwing Stars Afflict their targets, doing 25% of Throwing Stars damage every second, for 6 seconds. This affect can stack up to 3 times.
***

Dragon Slash

Cost: 35.0
Cooldown: 10.0 seconds
Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles.
25

Extra Long Fuse

Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds.
30

Corrosive Blade

Critical hits from the Ninja's edged weapons deal 30% of hit damage over time while reducing movement speed of target by 30%.