Warden Constructor

Gradually heals during melee combat, and regenerates the health of any ally standing in the B.A.S.E.
Warden Constructors

Warden Constructor Abilities

*

Creative Engineering

Increases build speed by 10%. Reduces building cost by 10%.
1

Bull Rush

Cost: 20.0
Cooldown: 15.0 seconds
The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage.
2

B.A.S.E.

Cost: 100.0
Cooldown: 4.0 seconds
The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
5

Bull Crush

At the end of Bull Rush, Hardware damage increases by 55% for 10s.
8

Automated Defenses

Increases B.A.S.E. connectivity by 1 building piece.
**

Kinetic Overload

Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.
12

Hearty Blows

Every 4th hit with a Hardware weapon restores 49 base health to the Constructor.
15

Exit Plan

While inside any B.A.S.E., the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%.
18

Rushed Rush

Reduces the cooldown of Bull Rush by 6 seconds.
***

Plasma Pulse

Cost: 40.0
Cooldown: 45.0 seconds
Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.
25

Kinetic Overdrive

When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target.
30

Base MD

The Constructor's B.A.S.E. regenerates 30 health every 3 seconds while allies are inside.