Warden Constructor
Gradually heals during melee combat, and regenerates the health of any ally standing in the B.A.S.E.
Warden Constructors
Warden Constructor Abilities
* |
Creative Engineering |
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Increases build speed by 10%. Reduces building cost by 10%. |
1 |
Bull Rush |
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Cost: 20.0 Cooldown: 15.0 seconds The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage. |
2 |
B.A.S.E. |
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Cost: 100.0 Cooldown: 4.0 seconds The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time. |
5 |
Bull Crush |
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At the end of Bull Rush, Hardware damage increases by 55% for 10s. |
8 |
Automated Defenses |
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Increases B.A.S.E. connectivity by 1 building piece. |
** |
Kinetic Overload |
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Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. |
12 |
Hearty Blows |
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Every 4th hit with a Hardware weapon restores 49 base health to the Constructor. |
15 |
Exit Plan |
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While inside any B.A.S.E., the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%. |
18 |
Rushed Rush |
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Reduces the cooldown of Bull Rush by 6 seconds. |
*** |
Plasma Pulse |
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Cost: 40.0 Cooldown: 45.0 seconds Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage. |
25 |
Kinetic Overdrive |
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When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target. |
30 |
Base MD |
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The Constructor's B.A.S.E. regenerates 30 health every 3 seconds while allies are inside. |