Tank Constructor
A survivable melee fighter focused on knocking enemies around with Kinetic Overload hardware strikes.
Tank Constructors
Tank Constructor Abilities
* |
Creative Engineering |
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Increases build speed by 10%. Reduces building cost by 10%. |
1 |
Kinetic Overload |
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Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. |
2 |
B.A.S.E. |
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Cost: 100.0 Cooldown: 4.0 seconds The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time. |
5 |
Actuated Attacks |
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Increases blunt melee damage by 25%. |
8 |
Shielded |
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Increases maximum shield by 20%. |
** |
Bull Rush |
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Cost: 20.0 Cooldown: 15.0 seconds The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage. |
12 |
Hammer Critical Chance |
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Increases blunt melee critical rating by 18. |
15 |
Healthy |
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Increases maximum health by 20%. |
18 |
Hammer Critical Damage |
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Increases hammer critical damage by 70%. |
*** |
Plasma Pulse |
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Cost: 40.0 Cooldown: 45.0 seconds Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage. |
25 |
Nice and Slow |
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Kinetic Overload applies a 40% slow to affected targets, reducing their movement and attack speed for 5 seconds. |
30 |
Firewall |
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Cooldown: 16.0 seconds Melee attacks against the Constructor's shield triggers an energy pulse dealing Energy Damage and knocking back nearby enemies in a 0.5 tile radius. |