Sentry Gunner Constructor

Energetic tinkerer who fills the heart of the storm with lead.
Sentry Gunner Constructors
The Sentry Gunner constructor is the first constructor in the game with the R.O.S.I.E. turret ability. It is a beauty at first glance. With three new perks that offer improved damage, times two and a massive cooldown reduction, that is much needed. The turret itself does serious single target damage, has 150 rounds and goes into cooldown upon destruction or exhausting it's ammo supply. It can also overheat.

Outside of the turret, the Sentry Gunner appears to excel at melee combat with a decent B.A.S.E. Having DECOY and Kinetic Overload to round out the set. This constructor has a 5 tile base with fortified health for the building structures within B.A.S.E. and Electrified Floors to provide some minor additional damage. Which makes sense considering the R.O.S.I.E. can be destroyed prematurely by destroying the tile it rests upon.

Sentry Gunner Constructor Abilities

*

Creative Engineering

Increases build speed by 10%. Reduces building cost by 10%.
1

B.A.S.E.

Cost: 100.0
Cooldown: 4.0 seconds
The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
2

Kinetic Overload

Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.
5

Electrified Floors

Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage
8

Automated Defenses

Increases B.A.S.E. connectivity by 1 building piece.
**

R.O.S.I.E.

Cost: 50.0
Cooldown: 180.0 seconds
Places a turret that the constructor or allies can use. The turret fires 7 times per second, dealing x physical damage per shot. Continuous turret fire will cause overheating. Turret expires after 150 shots.
12

Fish In A Barrel

Reduces the cooldown of R.O.S.I.E. by 72 seconds.
15

Campaign of the R.O.S.I.E.

Increases the damage that R.O.S.I.E. deals by 24%.
18

Big Brother

Increases B.A.S.E. connectivity by 1 building piece.
***

DECOY

Cost: 30.0
Cooldown: 30.0 seconds
Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds.
25

Lofty Architecture

Increases health of buildings within area of B.A.S.E. by 15%.
30

War of the R.O.S.I.E.

Increases the damage that R.O.S.I.E. deals by an extra 13%. Additionally, converts the damage type of R.O.S.I.E. to Energy.