Sentinel Constructor
Uses DECOY to group enemies together, and Plasma Pulse to melt those groups down.
Sentinel Constructors
Sentinel Constructor Abilities
* |
Creative Engineering |
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Increases build speed by 10%. Reduces building cost by 10%. |
1 |
DECOY |
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Cost: 30.0 Cooldown: 30.0 seconds Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds. |
2 |
B.A.S.E. |
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Cost: 100.0 Cooldown: 4.0 seconds The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time. |
5 |
You're Coming With Me |
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Increases DECOY enemy attract radius by 1.5 tiles. |
8 |
Grease the Wheels |
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Reduces the cooldown of D.E.C.O.Y. by 10 seconds. |
** |
Plasma Pulse |
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Cost: 40.0 Cooldown: 45.0 seconds Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage. |
12 |
One Hot Minute |
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Reduces the cooldown of Plasma Pulse by 20 seconds. |
15 |
Going and Going |
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DECOY lasts 2 seconds longer. |
18 |
Power Pulse |
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Increases damage of Plasma Pulse by 20%. |
*** |
Kinetic Overload |
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Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. |
25 |
Get Ready For a Surprise! |
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DECOY explodes when it is destroyed or expires. |
30 |
Plasma Overdrive |
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Increases the rate of Plasma Pulse's explosions by 33%. |