Power BASE Constructor

Has a huge BASE with strong self-repairing walls, and some limited resource generation.
Power BASE Constructors

Power BASE Constructor Abilities

*

Creative Engineering

Increases build speed by 10%. Reduces building cost by 10%.
1

Kinetic Overload

Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.
2

B.A.S.E.

Cost: 100.0
Cooldown: 4.0 seconds
The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
5

Safety Protocols

Increases Armor of structures attached to B.A.S.E. by 15.
8

Automated Defenses

Increases B.A.S.E. connectivity by 1 building piece.
**

DECOY

Cost: 30.0
Cooldown: 30.0 seconds
Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds.
12

Power Modulation

Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds.
15

Big Brother

Increases B.A.S.E. connectivity by 1 building piece.
18

Fully Contained

Increases the damage reflected by B.A.S.E. by 50%.
***

Plasma Pulse

Cost: 40.0
Cooldown: 45.0 seconds
Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.
25

Mega B.A.S.E.

Increases B.A.S.E. connectivity by 2 building pieces.
30

Recycling

For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource.