Plasma Specialist Constructor

Uses powerful Plasma Pulses to disintegrate groups of enemies while regenerating the hero's shields.
Plasma Specialist Constructors

Plasma Specialist Constructor Abilities

*

Creative Engineering

Increases build speed by 10%. Reduces building cost by 10%.
1

Plasma Pulse

Cost: 40.0
Cooldown: 45.0 seconds
Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.
2

B.A.S.E.

Cost: 100.0
Cooldown: 4.0 seconds
The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
5

Energy Regen

Regenerate energy 25% faster.
8

One Hot Minute

Reduces the cooldown of Plasma Pulse by 20 seconds.
**

Kinetic Overload

Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.
12

Exit Plan

While inside any B.A.S.E., the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%.
15

Power Pulse

Increases damage of Plasma Pulse by 20%.
18

IFF Coding

Plasma Pulse kills cause the Constructor's shield to regenerate at 20% of its normal rate for 2 seconds. Consecutive 'Plasma Pulse' kills refresh the duration.
***

Bull Rush

Cost: 20.0
Cooldown: 15.0 seconds
The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage.
25

Recycling

For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource.
30

Plasma Overdrive

Increases the rate of Plasma Pulse's explosions by 33%.