Hotfixer Constructor
Has a B.A.S.E. that auto-repairs walls, and several perks geared towards generating resources and using them efficiently.
Hotfixer Constructors
Hotfixer Constructor Abilities
* |
Creative Engineering |
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Increases build speed by 10%. Reduces building cost by 10%. |
1 |
Plasma Pulse |
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Cost: 40.0 Cooldown: 45.0 seconds Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage. |
2 |
B.A.S.E. |
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Cost: 100.0 Cooldown: 4.0 seconds The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time. |
5 |
Automated Defenses |
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Increases B.A.S.E. connectivity by 1 building piece. |
8 |
Hotfix |
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Increases building repair rate by 20%. |
** |
Kinetic Overload |
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Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. |
12 |
Power Modulation |
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Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds. |
15 |
Big Brother |
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Increases B.A.S.E. connectivity by 1 building piece. |
18 |
Repair Cost |
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Reduces the repair cost of all structures by 10%. |
*** |
Bull Rush |
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Cost: 20.0 Cooldown: 15.0 seconds The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage. |
25 |
Recycling |
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For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource. |
30 |
Hyperthreading |
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Improves efficiency of B.A.S.E. Recycling. 1 resource is generated for every 2 connected building pieces. Additionally increases the storage capacity to 900 of each resource. |