Heavy BASE Constructor
Constructor focused on taking down enemies within B.A.S.E. to charge up a great energy nova.
Heavy BASE Constructors
Heavy BASE Constructor Abilities
* |
Creative Engineering |
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Increases build speed by 10%. Reduces building cost by 10%. |
1 |
Kinetic Overload |
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Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. |
2 |
B.A.S.E. |
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Cost: 100.0 Cooldown: 4.0 seconds The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time. |
5 |
Automated Defenses |
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Increases B.A.S.E. connectivity by 1 building piece. |
8 |
Feel The B.A.S.E. |
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B.A.S.E. generates energy when enemies die within the area affected by B.A.S.E. After 30 kills B.A.S.E. emits an explosion that knocks husks back and deals Energy Damage in a 3 tile radius. |
** |
DECOY |
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Cost: 30.0 Cooldown: 30.0 seconds Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds. |
12 |
Overclocked Traps |
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Decreases reload rate for all traps within the B.A.S.E. range by 30%. |
15 |
Fast Build |
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Increases buildings construction speed by 24%. |
18 |
Electrified Floors |
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Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage |
*** |
Bull Rush |
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Cost: 20.0 Cooldown: 15.0 seconds The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage. |
25 |
Mega B.A.S.E. |
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Increases B.A.S.E. connectivity by 2 building pieces. |
30 |
Turn Up The BASE |
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Increases the radius of Feel The B.A.S.E. by two tiles and damage by 80%. |