Heavy BASE Constructor

Constructor focused on taking down enemies within B.A.S.E. to charge up a great energy nova.
Heavy BASE Constructors

Heavy BASE Constructor Abilities

*

Creative Engineering

Increases build speed by 10%. Reduces building cost by 10%.
1

Kinetic Overload

Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.
2

B.A.S.E.

Cost: 100.0
Cooldown: 4.0 seconds
The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
5

Automated Defenses

Increases B.A.S.E. connectivity by 1 building piece.
8

Feel The B.A.S.E.

B.A.S.E. generates energy when enemies die within the area affected by B.A.S.E. After 30 kills B.A.S.E. emits an explosion that knocks husks back and deals Energy Damage in a 3 tile radius.
**

DECOY

Cost: 30.0
Cooldown: 30.0 seconds
Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds.
12

Overclocked Traps

Decreases reload rate for all traps within the B.A.S.E. range by 30%.
15

Fast Build

Increases buildings construction speed by 24%.
18

Electrified Floors

Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage
***

Bull Rush

Cost: 20.0
Cooldown: 15.0 seconds
The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage.
25

Mega B.A.S.E.

Increases B.A.S.E. connectivity by 2 building pieces.
30

Turn Up The BASE

Increases the radius of Feel The B.A.S.E. by two tiles and damage by 80%.