Guardian Constructor
Uses Exit Plan to quickly move across their B.A.S.E., then Bull Rush and Kinetic Overload to control groups of enemies.
Guardian Constructors
Guardian Constructor Abilities
* |
Creative Engineering |
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Increases build speed by 10%. Reduces building cost by 10%. |
1 |
Bull Rush |
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Cost: 20.0 Cooldown: 15.0 seconds The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage. |
2 |
B.A.S.E. |
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Cost: 100.0 Cooldown: 4.0 seconds The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time. |
5 |
Hammer Critical Chance |
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Increases blunt melee critical rating by 18. |
8 |
Automated Defenses |
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Increases B.A.S.E. connectivity by 1 building piece. |
** |
Kinetic Overload |
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Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. |
12 |
Exit Plan |
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While inside any B.A.S.E., the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%. |
15 |
Big Brother |
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Increases B.A.S.E. connectivity by 1 building piece. |
18 |
Faster Exit |
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Increases run and sprint speed bonus of Exit Plan by 10%. |
*** |
DECOY |
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Cost: 30.0 Cooldown: 30.0 seconds Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds. |
25 |
Riot Shield |
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While charging increase Armor by 680. |
30 |
Kinetic Overdrive |
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When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target. |