Guardian Constructor

Uses Exit Plan to quickly move across their B.A.S.E., then Bull Rush and Kinetic Overload to control groups of enemies.
Guardian Constructors

Guardian Constructor Abilities

*

Creative Engineering

Increases build speed by 10%. Reduces building cost by 10%.
1

Bull Rush

Cost: 20.0
Cooldown: 15.0 seconds
The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage.
2

B.A.S.E.

Cost: 100.0
Cooldown: 4.0 seconds
The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
5

Hammer Critical Chance

Increases blunt melee critical rating by 18.
8

Automated Defenses

Increases B.A.S.E. connectivity by 1 building piece.
**

Kinetic Overload

Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.
12

Exit Plan

While inside any B.A.S.E., the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%.
15

Big Brother

Increases B.A.S.E. connectivity by 1 building piece.
18

Faster Exit

Increases run and sprint speed bonus of Exit Plan by 10%.
***

DECOY

Cost: 30.0
Cooldown: 30.0 seconds
Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds.
25

Riot Shield

While charging increase Armor by 680.
30

Kinetic Overdrive

When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target.