Electro-pulse Constructor

Mixes Plasma Pulse and a B.A.S.E. with electric floors to dish out damage to the attacking horde.
Electro-pulse Constructors

Electro-pulse Constructor Abilities

*

Creative Engineering

Increases build speed by 10%. Reduces building cost by 10%.
1

Kinetic Overload

Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.
2

B.A.S.E.

Cost: 100.0
Cooldown: 4.0 seconds
The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
5

Automated Defenses

Increases B.A.S.E. connectivity by 1 building piece.
8

Fully Contained

Increases the damage reflected by B.A.S.E. by 50%.
**

Plasma Pulse

Cost: 40.0
Cooldown: 45.0 seconds
Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.
12

Electrified Floors

Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage
15

One Hot Minute

Reduces the cooldown of Plasma Pulse by 20 seconds.
18

Power Pulse

Increases damage of Plasma Pulse by 20%.
***

Bull Rush

Cost: 20.0
Cooldown: 15.0 seconds
The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage.
25

Plasma Overdrive

Increases the rate of Plasma Pulse's explosions by 33%.
30

Kinetic Overdrive

When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target.