Compare Heroes of Fortnite Save the World

The compare heroes tool is an easy way to determine quickly which heroes you may or may not be interested in using in your hero setups. You can currently compare up to three heroes at one time. Just select the heroes you want to compare from the dropdown boxes below and click the "Compare Heroes" button. You can even compare the same heroes with each other for those people into that kind of stuff. Why not.

Statistics that are gray are identical. Green statistics are higher and red statistics are lower. Abilities that match will appear green, while non-matches will appear gray.



 
Health Amount of damage needed to kill this character. 616    
HP Regen Health regenerated per second, while below the health regen threshold. 14    
Shield A barrier that absorbs damage, protecting the hero from losing health. Regenerates quickly if it stops taking damage. 204    
Shield Regen Rate Shield regenerated per second. 51    
Shield Regen Delay Shield regeneration pauses for this long after suffering damage. 8    
HP+Shield The hero's combined health and shields. 820    
Hero Ability Damage Modifier on ability and gadget damage done by this Hero. 1.5    
Hero Healing Modifier Multiplier on the amount of health restored by this Hero's abilities and gadgets. 1.53    
Run Speed The hero's movement speed. 410    
Sprint Speed The hero's sprint speed. 550    
B.A.S.E. Tiles The constructors B.A.S.E. tile area coverage. -    
* Advanced Tactics Ranged weapon damage increased by 10%. Health increased by 10%.    
1 Goin' Commando!!! Fires 18 times per second, dealing a base of 25 physical damage per shot, for 10 seconds.    
2 Debilitating Shots Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times.    
5 Easy Operation Reduces the energy cost of Goin' Commando to 20.    
8 Goin' Again Reduces the cooldown of Goin' Commando to 100 seconds.    
** Frag Grenade The Soldier throws a frag grenade detonating after a few seconds, dealing a base of 101 energy damage in a 0.5 tile radius.    
12 Lingering Pain The Vulnerability effect from Debilitating Shots can now stack up to 5 times.    
15 Rucksack Increase max grenade ammo by 2.    
18 Ain't Done Yet! Increases the duration of Goin' Commando's active effect by 5 seconds.    
*** Shockwave The Soldier emits a shockwave, knocking back enemies within 1 tile range and dealing a base of 91 energy damage.    
25 Kneecapper Increases the effectiveness of Debilitating Shots Vulnerability stacks to 9%.    
30 Boomstick! Increases the damage of Goin' Commando by 30% and converts its damage to energy.