Sentinel Hype Constructor



Always on watch.
Sentinel Hype

Going and Going+

Increases D.E.C.O.Y. Duration by 4.5 seconds.

Going and Going

Increases D.E.C.O.Y. Duration by 1.5 seconds.

DECOY

Cost: 30.0
Cooldown: 30.0 seconds
Deploy a D.E.C.O.Y. which distracts nearby enemies for 6 seconds.

R.O.S.I.E.

Cost: 50.0
Cooldown: 180.0 seconds
Deploy a mountable turret which deals physical damage per shot and fires 7 shots per second. R.O.S.I.E. has 150 ammo.

Plasma Pulse

Cost: 40.0
Cooldown: 45.0 seconds
Deploys a device which spews plasma mines for 6 seconds. Each mine deals energy damage.

B.A.S.E.

Place B.A.S.E. to reinforce attached structures with 60 Armor. Extends 4 segments from placement. Placed from trap wheel.

Kinetic Overload

Melee knockbacks and staggers trigger Kinetic Overload, dealing 25 base Energy Damage to nearby enemies. After melee critical hits, increases Melee Impact Damage by 10% for 5 seconds, up to 5 stacks.

Hero Loadouts

Need a suggestion on who to use for your Hero Loadouts? There are so many different customizable options that are fun to try. We are only going to provide a few of our personal favorites. If you want to build your own hero loadout, feel free to use our Hero Loadout Builder and tell us all about it!