Sentinel Hype Constructor
Always on watch.
Sentinel Hype
Going and Going+ |
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Increases D.E.C.O.Y. Duration by 4.5 seconds. | |
Going and Going |
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Increases D.E.C.O.Y. Duration by 1.5 seconds. |
DECOY |
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Cost: 30.0 Cooldown: 30.0 seconds Deploy a D.E.C.O.Y. which distracts nearby enemies for 6 seconds. |
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R.O.S.I.E. |
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Cost: 50.0 Cooldown: 180.0 seconds Deploy a mountable turret which deals physical damage per shot and fires 7 shots per second. R.O.S.I.E. has 150 ammo. |
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Plasma Pulse |
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Cost: 40.0 Cooldown: 45.0 seconds Deploys a device which spews plasma mines for 6 seconds. Each mine deals energy damage. |
B.A.S.E. |
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Place B.A.S.E. to reinforce attached structures with 60 Armor. Extends 4 segments from placement. Placed from trap wheel. | |
Kinetic Overload |
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Melee knockbacks and staggers trigger Kinetic Overload, dealing 25 base Energy Damage to nearby enemies. After melee critical hits, increases Melee Impact Damage by 10% for 5 seconds, up to 5 stacks. |
Hero Loadouts
Need a suggestion on who to use for your Hero Loadouts? There are so many different customizable options that are fun to try. We are only going to provide a few of our personal favorites. If you want to build your own hero loadout, feel free to use our Hero Loadout Builder and tell us all about it!