Heavy BASE Kyle Constructor
"This isn't even that heavy." - Kyle
Heavy BASE Kyle
Feel The Base+ |
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Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges B.A.S.E. emits an explosion which knocks back enemies and deals 89 base Energy Damage in a 5 tile Radius. | |
Feel The Base |
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Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges B.A.S.E. emits an explosion which knocks back enemies and deals 39 base Energy Damage in a 3 tile Radius. |
DECOY |
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Cost: 30.0 Cooldown: 30.0 seconds Deploy a D.E.C.O.Y. which distracts nearby enemies for 6 seconds. |
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R.O.S.I.E. |
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Cost: 50.0 Cooldown: 180.0 seconds Deploy a mountable turret which deals physical damage per shot and fires 7 shots per second. R.O.S.I.E. has 150 ammo. |
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Bull Rush |
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Cost: 20.0 Cooldown: 15.0 seconds Charge forward 3 tiles, dealing physical damage to enemies and pushing them away with your shield. |
B.A.S.E. |
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Place B.A.S.E. to reinforce attached structures with 60 Armor. Extends 4 segments from placement. Placed from trap wheel. | |
Kinetic Overload |
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Melee knockbacks and staggers trigger Kinetic Overload, dealing 25 base Energy Damage to nearby enemies. After melee critical hits, increases Melee Impact Damage by 10% for 5 seconds, up to 5 stacks. |
Hero Loadouts
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