Goin' Commando!!!
Equip a minigun which deals physical damage per shot and fires 18 shots per second. Lasts 10 seconds.
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Commander/Standard Perks for Goin' Commando!!!
We found 10 perks associated with the Goin' Commando!!! ability.
Name | Description | |
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Ain't Done Yet+ | Increases Goin' Commando Duration by 20 seconds. | |
Ain't Done Yet | Increases Goin' Commando Duration by 5 seconds. | |
Boomstick!+ | Increases Goin' Commando Damage by 50% and changes Damage type to Energy. | |
Boomstick! | Increases Goin' Commando Damage by 25%. | |
First Cup of the Day+ | While Goin' Commando is active, increase Crit Rating by 10 and Crit Damage by 100%. In addition, eliminating 5 enemies heals you and nearby allies for 97 base health. | |
First Cup of the Day | While Goin' Commando is active, increase Crit Rating by 10 and Crit Damage by 100%. | |
Goin' Again+ | Decreases Goin' Commando by 66%. | |
Goin' Again | Decreases Goin' Commando by 30%. | |
Snowin Commando+ | Goin' Commando fires a snowball grenade every 20 shots, dealing 57 base Water Damage in a Radius of 0.5 tile(s). | |
Snowin Commando | Goin' Commando fires a snowball grenade every 20 shots, dealing 19 base Water Damage in a Radius of 0.5 tile(s). |
Team Perks for Goin' Commando!!!
We found 0 team perks associated with the Goin' Commando!!! ability.
Name | Description |
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