Bull Rush

Charge forward 3 tiles, dealing physical damage to enemies and pushing them away with your shield.
    Bull Rush

  • Cooldown: 15.0
  • Cost: 20.0

Our Take: Great crowd control ability. You can use it to clear husks from walls or to keep them away from objective points. It does decent damage, too. Killing most smaller husks in a single blow. It is very useful for stopping Smasher and Taker charges. It can keep/stall bosses from wrecking your objectives. It can also destroy the environment on use, clearing whatever happens to be in your path.

All in all it is a great compliment ability that has some utility to a group in certain situations. One that seems to have a lot of room open for expansion in the future. It does not work against Riot Shield Husks.



Commander/Standard Perks for Bull Rush

We found 6 perks associated with the Bull Rush ability.

  Name Description
Emergency Override+ When your shield depletes, reset Bull Rush Cooldown. Next use of Bull Rush costs 0 Energy. Effect can occur once every 5 seconds.
Emergency Override When your shield depletes, reset Bull Rush Cooldown. Effect can occur once every 12 seconds.
Long Rush+ Increases Bull Rush distance by 6 tiles.
Long Rush Increases Bull Rush distance by 2 tiles.
Rushed Rush+ Decreases Bull Rush Cooldown by 67%.
Rushed Rush Decreases Bull Rush Cooldown by 27%.


Team Perks for Bull Rush

We found 0 team perks associated with the Bull Rush ability.

  Name Description


Heroes with Bull Rush