Assassin Ninja
Focused on melee combat, using Assassination to increase sword damage and critical chance.
 
								 
								
									Assassin Ninjas
								
							Assassin Ninja Abilities
| * |  | Shinobi | 
|---|---|---|
| Reduces fall damage taken by 10%. Increases run and sprint speed by 10%. | 
| 1 |  | Throwing Stars | 
|---|---|---|
| Cost: 30.0 Cooldown: 6.0 seconds The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star. | 
| 2 |  | Mantis Leap | 
|---|---|---|
| Cost: 20.0 Cooldown: 1.0 second Ninja can leap once more while already jumping. Can only be executed once per jump. | 
| 5 |  | Easy Sword | 
|---|---|---|
| Increases sword combo attack efficiency by 150%. | 
| 8 |  | Praying Mantis | 
|---|---|---|
| The Ninja can leap higher, increasing the effectiveness of Mantis Leap. | 
| ** |  | Dragon Slash | 
|---|---|---|
| Cost: 35.0 Cooldown: 10.0 seconds Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles. | 
| 12 |  | Assassination | 
|---|---|---|
| Cooldown: 0.1 second Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times. Does not stack with the Assassination Tactical perk. | 
| 15 |  | Long-Sassin | 
|---|---|---|
| Increases the duration of Assassination by 6 seconds. | 
| 18 |  | Easier Sword | 
|---|---|---|
| Improves the energy efficiency of 'Easy Sword' by another 150%. | 
| *** |  | Smoke Bomb | 
|---|---|---|
| Cost: 40.0 Cooldown: 45.0 seconds The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second. | 
| 25 |  | Pain Mastery | 
|---|---|---|
| Assassination stacks now grants a 3% bonus, per stack, to critical hits with edged melee weapons. | 
| 30 |  | Corrosive Blade | 
|---|---|---|
| Critical hits from the Ninja's edged weapons deal 30% of hit damage over time while reducing movement speed of target by 30%. | 
 
		
 



