Sentry Gunner Airheart Constructor



Guns at the ready!
Sentry Gunner Airheart

War of the R.O.S.I.E.+

Increases R.O.S.I.E. Damage by 50% and changes its damage type to energy.

War of the R.O.S.I.E.

Increases R.O.S.I.E. Damage by 25%.

R.O.S.I.E.

Cost: 50.0
Cooldown: 180.0 seconds
Deploy a mountable turret which deals physical damage per shot and fires 7 shots per second. R.O.S.I.E. has 150 ammo.

Plasma Pulse

Cost: 40.0
Cooldown: 45.0 seconds
Deploys a device which spews plasma mines for 6 seconds. Each mine deals energy damage.

DECOY

Cost: 30.0
Cooldown: 30.0 seconds
Deploy a D.E.C.O.Y. which distracts nearby enemies for 6 seconds.

B.A.S.E.

Place B.A.S.E. to reinforce attached structures with 60 Armor. Extends 4 segments from placement. Placed from trap wheel.

Kinetic Overload

Melee knockbacks and staggers trigger Kinetic Overload, dealing 25 base Energy Damage to nearby enemies. After melee critical hits, increases Melee Impact Damage by 10% for 5 seconds, up to 5 stacks.

Hero Loadouts

Need a suggestion on who to use for your Hero Loadouts? There are so many different customizable options that are fun to try. We are only going to provide a few of our personal favorites. If you want to build your own hero loadout, feel free to use our Hero Loadout Builder and tell us all about it!