Riot Response Hazard Constructor



"Right on time." - Hazard
Riot Response Hazard

One Hot Minute+

Decreases Plasma Pulse Cooldown by 42%.

One Hot Minute

Decreases Plasma Pulse Cooldown by 18%.

Plasma Pulse

Cost: 40.0
Cooldown: 45.0 seconds
Deploys a device which spews plasma mines for 6 seconds. Each mine deals energy damage.

Bull Rush

Cost: 20.0
Cooldown: 15.0 seconds
Charge forward 3 tiles, dealing physical damage to enemies and pushing them away with your shield.

DECOY

Cost: 30.0
Cooldown: 30.0 seconds
Deploy a D.E.C.O.Y. which distracts nearby enemies for 6 seconds.

B.A.S.E.

Place B.A.S.E. to reinforce attached structures with 60 Armor. Extends 4 segments from placement. Placed from trap wheel.

Kinetic Overload

Melee knockbacks and staggers trigger Kinetic Overload, dealing 25 base Energy Damage to nearby enemies. After melee critical hits, increases Melee Impact Damage by 10% for 5 seconds, up to 5 stacks.

Hero Loadouts

Need a suggestion on who to use for your Hero Loadouts? There are so many different customizable options that are fun to try. We are only going to provide a few of our personal favorites. If you want to build your own hero loadout, feel free to use our Hero Loadout Builder and tell us all about it!