Goin' Commando!!!

Equip a minigun which deals physical damage per shot and fires 18 shots per second. Lasts 10 seconds.
    Goin' Commando!!!

  • Cooldown: 50.0
  • Cost: 30.0
  • Damage: 25.0


Commander/Standard Perks for Goin' Commando!!!

We found 10 perks associated with the Goin' Commando!!! ability.

  Name Description
Ain't Done Yet+ Increases Goin' Commando Duration by 20 seconds.
Ain't Done Yet Increases Goin' Commando Duration by 5 seconds.
Boomstick!+ Increases Goin' Commando Damage by 50% and changes Damage type to Energy.
Boomstick! Increases Goin' Commando Damage by 25%.
First Cup of the Day+ While Goin' Commando is active, increase Crit Rating by 10 and Crit Damage by 100%. In addition, eliminating 5 enemies heals you and nearby allies for 97 base health.
First Cup of the Day While Goin' Commando is active, increase Crit Rating by 10 and Crit Damage by 100%.
Goin' Again+ Decreases Goin' Commando by 66%.
Goin' Again Decreases Goin' Commando by 30%.
Snowin Commando+ Goin' Commando fires a snowball grenade every 20 shots, dealing 57 base Water Damage in a Radius of 0.5 tile(s).
Snowin Commando Goin' Commando fires a snowball grenade every 20 shots, dealing 19 base Water Damage in a Radius of 0.5 tile(s).


Team Perks for Goin' Commando!!!

We found 0 team perks associated with the Goin' Commando!!! ability.

  Name Description


Heroes with Goin' Commando!!!